YASSYet another Spaceshooter
News Archive About YASS

Yet Another Spaceshooter

Be welcome, if this is the first time you visit this site, the About YASS page might be a good place to start for you. There you will find information about what YASS is and what it will be.

This starting page is split up into two groups: one more often updated section about the ongoing development and the other about other and bigger news.

We also have a forum where you can ask questions or just tell us about anything you want.

To stay updated on news, you can use a RSS iconRSS feed

By now we have a quite nice and constantly growing screenshot gallery, where you can follow the development progress. A seperate feed is available with the RSS iconNightly Shots feed.

Last but not least there is a feed for the updates which are available using the auto updater Updated feedUpdate Feed.

Development News

The quest of Ogre

25.08.2010

MasterD

As some of your might get the idea, that this project is a bit slowish, I can assure you that some heavy modifications might be around the next corner. We are currently thinking about a switch of the graphics engine we use.

Some of you pos ...

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Development Screenshots

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Use the arrows to scroll to the pictures and click on an image, to see a larger Version in a popup.

Latest client update: 08.05.2010

YASS Development Team

The first update of the development release includes several bugfixes as well as some completely new features. The highlights are: You can now talk to the AI characters which are running around in the earth surface level and you can also shoot them whereupon they will react appropiately. In addition to that there are some speed improvements in this release due to compiler optimization and the usage of multiple threads for level loading.

In detail the changes are:

  1. new AI (built from scratch)
  2. speed improvements due to compiler optimizations
  3. added multi-core support for texture and mesh loading
  4. grass added on earth surface
  5. fixed a bug that prevented the AI from being shot
  6. fixed character transformation when a control is released
  7. fixed shooting range issue (shooting from inside the building)
  8. removed crosshair in game menu

General News

Development Release

28.03.2010

YASS Development Team

We have released the latest version of Yet Another Space Shooter!

It includes an updater which you can use to get the newest version. This should ease the process of transferring to you any modifications we put into the game.

Have fun with the release and let us know what you think!

New Timeline features

06.01.2010

MasterD

As I found it interestingly myself, I‘ve added some informations about the chronology of Yet Another Space Shooter and its development. Besides some little remarks on the main screenshots page, I‘ve added some informations about the post dates of the nightlies on the nightly screenshots page.

Please note that the oldest nightlies don‘t have a correct date, as they where uploaded in a batch and the exact date isn‘t known anymore

Happy New Year!

01.01.2010

Rônin

Happy New Year to all of you!

We didn‘t accomplish our goal of releasing the development release in 2009, but we are currently fine tuning everything to release as soon as possible. We are making good progress and it won‘t be long anymore...

Best wishes for 2010!

Older news

More news are available in the Archive.